If you run a game studio and LayerOP landed on your radar, here's the short version.
We're not selling tools designed to give players an unfair edge. We're not giving players an unfair advantage, automating their inputs, reading game memory, or playing the match for them. LayerOP doesn't inject, hook, or interact with your client. It doesn't see what keys they're pressing or move their character.
It's a knowledge overlay. The player asks a question, gets an answer, goes back to the game. Builds, quests, mechanics, lore, patch notes. The kind of stuff they'd already look up on a wiki, a guide, or Discord. We just keep it on screen so they don't have to alt-tab and lose the run.
Yes, the paid tier is called Overpowered. That's branding, not a promise to break your game.
We built LayerOP for players who want help understanding what they're playing, not for players who want to skip playing it. If that lines up with how you think about fair play, we're on the same side.
Questions or concerns? partners [at] layerop.cc.
— Andrioli Soares